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From Pitching To Distribution Of XR – The Art Of Not Killing Yourself During Pre-production

Uzstājas: Sonja Bozic

New media projects (XR – extended reality), usually immersive and/or interactive, are a mix of distinct production methodologies such as software, user centered design, and storytelling. But what is the best approach  for pitching, financing, and distribution of such interdisciplinary created content?

Distribution of VR (or XR) it’s one of the most important and challenging steps. Pitching and distribution seem to be parts of the opposite ends, however, those parts are very connected and related. How do we present our XR projects? How do we create an addictive narrative for our audience? What are business models in different countries? Also, what is the best venue or medium for it?