Biļetes & abonementi
Latviski / In English


Tune in to this inspiring set of case studies for learning about how extended reality can be best used in culture, art and education. Selected local and international experts will share their expertise and know-how on how they got their XR projects on wheels and what they learned during their respective journeys in the imemersive world of extended realities. If you are interested in film, tech or wish to integrate XR in your line of work – be it school, theatre, gallery or any other cultural institution.


12.00 – 12.05 Intro by RIGA IFF team and Eva Brazdžionyte
12.10 – 12.40 Vibeke Bryld: HUSH: The human frequency
12.45 – 13.15 Angela Colvert, Tom Bowtell: Join the D.O.T.S. Developing Educational Practice Through the Co-Design of Transmedia Stories in Schools
13.20 – 13.50 Mika Johnson: Ilios: a VR meditation on the Coronavirus pandemic
13.55 – 14.25 Aneesh Barai, Emma Cooper: Storyland: Designing Storytelling Experiences In VR For Children
14.30 – 15.00 Raivis Sīmansons, Ieva Vīksne, Līga Vēliņa, Cory McLeod: LIPKE BUNKER. A VR DOCUMENTARY
15.05 – 15.35 Presentation by Jeanne Marchalot
15.40 – 15.45 Closing statement by Eva Brazdžionyte and RIGA IFF team


16. oktobris, plkst. 12.00



HUSH: The human frequency

From filmmaking to immersive VR: How the desire to let sensuality and physical impact took me from the linear ELSEWHERE hybrid documentary to vertical / immersive storytelling.

What are the unique aspects of immersive storytelling that makes it possible to use it as a tool to connect with nature and myth in a different way?

Ilios: A VR Meditation on the Coronavirus Pandemic

ILIOS: a VR meditation on the Coronavirus pandemic is a talk on the creation and distribution of a VR piece, conceived during the global shutdown, when Johnson was stuck in North America, for three months. The resulting piece, created remotely, was a meditation and conversation intended to discuss the meaning of COVID-19 in the artists’ personal lives.

Join the D.O.T.S. Developing Educational Practice Through the Co-Design of Transmedia Stories in Schools

Come and join the DOTS (, a secret agency that catches and fixes transmedia dreams (think Roald Dahl’s ‘The BFG’ for the digital age!). In this session we present a new game-framework for supporting children’s transmedia storytelling and gameplay across the curriculum. This emerged from a two-year research project, funded by the British Academy exploring the educational potential of co-design with teachers.

Lipke Bunker. A VR Documentary

Following up on the RIGA IFF GOES VR hackathon in September 2019, Žanis Lipke Memorial continued working with the winning team of students (Ieva Vīksne, Līga Vēliņa, Kaspars Lēvalds, Lauris Taube) on developing the Lipke Bunker VR prototype. A story about the secret kept by a 8 years old boy Zigis, the son of the towering figure among rescuers of Jews under the Nazi occupation in Latvia, Žanis Lipke and his wife Johanna.

In November 2020, the first iteration of the Lipke Bunker VR was presented to a select group of young adults and XR experts. The positive feedback we received spurned us on to keep developing this project. We reached out to the Minneapolis (U.S.) based Creative Technologist at Fallon Worldwide, Cory McLeod and gauged his interest in consulting on the development of this project.

In May 2021, Fallon decided to partner with the Lipke Museum on a pro bono basis to develop the second iteration of the Lipke Bunker VR by the end of this year. A team of new media artists from Latvia, a Lipke Museum researcher and a team from Fallon have been working on the development of a presentational prototype. The intent of this prototype is to employ it as a proof-of-concept like object in a pitch to VR content development stakeholders and Holocaust education institutions. The 2021 RIGA IFF has opened up an opportunity to present our work-in-progress to industry leaders in the space where this project had its origin.
In the first sprint of the project, we focused on developing the core story of the bunker space in Kipsala as seen from Zigis’ perspective. The current development of the project augment the scope of perspectives to include the stories of those people whom Lipke helped evade the Holocaust. This augmentation of multiple perspectives and stories is intended to create a non-linear interactive experience, which captures the scale of the effect Lipke efforts during the Holocaust. We are currently developing the story of a family from Berlin, Hanna and Sofia Stern. The Sterns were deported from Berlin to Riga in 1942 and were able to escape from the Kaiserwald Concentration Camp in one of Lipke’s most challenging rescue operations.

Storyland: Designing Storytelling Experiences In VR For Children

Storyland was a collaborative R&D research project worked on during 2020 by the team at immersive technology studio Cooperative Innovations and The University of Sheffield (Education Department) Cooperative Innovations is an immersive technology and content studio who make immersive experiences to help as many people as possible to create worlds to play in, explore, and share with others.

In this presentation we share:
● How we worked together from the stage of idea to implementation and presentation to an audience.
● How we aimed to use of XR technology to reach and interact with the (young) audience.
● How we built bridges between academia with the tech industry.
● The role of storytelling in XR to support children’s play.

Storytelling in XR

Storytelling in XR: Through the XR experiences coproduced by France Télévisions, 1st French public broadcaster, Jeanne Marchalot will talk about issues regarding the XR storytelling. She will present the aim of the StoryLab that she is the head of, and how to catch a new audience with the new digital contents.